how to draw render 3d art

Making the Most of 3D Models and Perspective to Create a Fantasy Blacksmith Workshop

In this building design tutorial, concept creative person Samantha Kung demonstrates how to comprise 3D models to build in the right perspective. From silhouette thumbnails to painting in textures and small details, she uses the example of a fantasy blacksmith workshop to demonstrate the main themes.

In this tutorial, I volition share the process of creating a fantasy blacksmith workshop from brainstorming to completion, as well as some techniques of rendering different materials.

Brainstorming

The first stage of any project is to do brainstorming and analyze the themes. Since I am going to pattern a fantasy blacksmith workshop from the medieval menses, I start researching the functions of a blacksmith workshop, writing keywords, and expanding the ideas outward.

References

Later that, I showtime looking for references. It is always swell to take your own photos and to get to real places to get a feel of the surround. Still, there are no blacksmith workshops in my surface area, and so I collect the information and references on Google and Pinterest by typing the keywords similar "blacksmith architecture." Although I'm merely designing the exterior, I also gather some interior photos to get a better understanding of how blacksmiths arrange their tools in their workspace, as well as to analyze the architectural materials. The building is mainly constructed from physical, brick, stone, and forest, which I will apply to my final blueprint subsequently.

Silhouettes

After gathering all the bones information, I so showtime sketching and creating silhouettes. While doing the sketches, I keep these things in mind:

  • How many levels does the edifice have?
  • Is information technology located on a steep slope or flat land?
  • Form Follows Function: It is necessary to include entrance(due south), chimney(s), and roof(due south).

Rough Sketches

I choose 5 silhouettes from the above and add details, considering the chief structure and different parts of the architecture. Although they expect apartment, cartoon the side views first can give me a better thought of exploring the exterior design, picturing the facade of a firm.

Thumbnails

The forms and proportions are still changeable, so it is better to focus on design and solve design issues at this stage. I build a simple 3D model in SketchUp to get the basic form. Before creating thumbnails, I write downward several keywords first to give me a clear heed of the blueprint features every bit well as considering the material choices. In department A, I desire the blacksmith building to wait simple and take the basic features. And for section B, I add more functions: store (selling goods and weapons) + workshop, adding an outdoor trading space.

Using 3D Models and Perspective to Create a Fantasy Blacksmith Workshop

Click to aggrandize image

Cake-out Final Shapes

Having created the thumbnails, I moved on to the final design, plotting out the basic form and shape in SketchUp, importing human dummies for scale. It is necessary to brand sure all the objects we interact with every twenty-four hour period are in a reasonable size.

Fix Upwardly Perspective Lines

Once the 3D model is done, I set up the two-bespeak perspective for the next step to make sure all the details I will depict afterwards are in accurate perspective. Firstly, I draw a horizon line below centre level, so that the meridian of the building volition be visible. Next, place the vanishing points (VP1 & VP2) on the horizon line using a small dot. Note that both vanishing points are out of the canvas. The concluding step is to extend the lines from each vanishing point. When I've finished setting up the perspective lines, it is time to beginning calculation additional details.

Note:

Clip Studio Paint includes a perspective ruler tool for utilise creating concept fine art and comics. You can gear up the perspective ruler so that your lines automatically snap to the correct perspective.

Only go the the Layer bill of fare > Ruler/Frame > Create Perspective Ruler to set a two-point perspective ruler to assistance your composition.

Draft Design

I further develop the B2 thumbnail. My thought is to create a blacksmith building that is located in a dry area and to sketch out the overall layout of how people interact in the space and go virtually their daily lives. Adding small details side by side to the building makes the design wait more consummate and makes it easier to empathize the environs of where the blacksmiths work.

Last Lineart

After sketching the draft, I finalize the line work, thinking about the architectural construction and the details of the small objects.

Design Principles

Design principles are all well-nigh contrast and the theory of Big, Medium and Small.

1. Detailed Areas VS Rest Areas

Rest the detailed and remainder areas in the overall design, giving the viewer's eyes places to remainder.

two. Overlap / Avoid Tangents

Pay attention to any overlapping edges and brand information technology clear which shape is in front and which is behind.

three. Repetition

Odd numbers create visual interest and give variety, while even numbers create symmetrical balance.

Material Studies

These photo references were taken by me while travelling. Studying materials helps yous visualize texture and more closely explore the differences between materials. Each fabric has unique surface that captures lighting differently too. The more I understand a material, the easier information technology is to recreate it in the rendering process.

Color Sketches

I create color sketches before moving on to rendering. For selection A, everything is in the same color value, which I find a bit ho-hum and lacking involvement, while for option C, I am not quite satisfied with the royal as the color looks too saturated. Therefore, I somewhen choose B from  these three options equally the blue looks most harmonious to me.

Using 3D Models and Perspective to Create a Fantasy Blacksmith Workshop

Click to aggrandize image

Base Color

After picking the base color, I clean up the layers, separating each object into a different layer, renaming the layers as well. Past doing so, the rendering afterwards on will exist easier. Once I am done with the layers, I'm set to remove the lineart.

Add Shadow and Lights

At this stage, I utilize the eyedropper tool to choose colors in colour palette, rather than using the blending modes for the shadow and lights. It is sometimes challenging to command the colour with blending modes as it is easy to brand the drawing appear dirty. Usually, I create 4 rectangles from high-value to low-value.

When I desire to add together color, I add some blueish to a hue and make certain the new color coordinates match the previous one. Y'all may expect upwards "colour value guide" if y'all are non sure how to choose the correct colors in a color palette.

Add textures

Next, I add together textures using a mixture of photobashing (merging and painting photos into the illustration) and texture brushes. Earlier working on pocket-size details, yous should expect at the drawing as a large picture, to correct the color of the overall cartoon and utilise blending modes in a subtle style.

Finalize Details

The concluding step is to finalize the details and add more surroundings, making sure the color value of all the objects in the entire drawing fit the same surround. Then it'southward done!

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Source: https://www.clipstudio.net/how-to-draw/archives/160064

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